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{{construction}}
Touhou n'est pas une série de jeux grand public ; elle est plutôt basée sur les jeux d'arcade classiques, qui ont été conçus pour être difficiles afin de vous faire dépenser beaucoup d'argent. Par conséquent, Touhou ne peut pas être joué avec le même état d'esprit et la même attitude qu'un jeu moderne grand public. Plus vous jouerez à Touhou, plus vous commencerez à voir les jeux vidéo d'une manière différente de celle que vous aviez auparavant. Voici un guide qui vous aidera à adopter la mentalité d'un joueur de shoot'em up (shmup), ainsi que quelques conseils généraux qui vous aideront à mieux esquiver les barrages de tirs que ces jeux déclenchent.
Touhou is not a mainstream game series; instead, it is based on classic arcade games, which were designed to be difficult in order to make you spend a lot of money. As a result, Touhou cannot be played with the same mindset and attitude as a modern mainstream game. The more you play Touhou, the more you will start seeing video games in a different way than you used to. This is a guide that will help you adopt the mentality of a shoot ‘em up (shmup) player, as well as some general tips that will help you get better at dodging the barrages of shots that these games unleash.


==General advice==
==Conseils généraux==


===It’s OK to lose===
===C'est normal de perdre===


Mainstream games usually have a merciful Easy mode aimed at people who might not like paying for a game that cannot be easily finished. As a shmup series, Touhou does not follow this convention. Touhou is a difficult game, a game of skill, a game of self-improvement, a game where every player constantly strives to be better and better. The difficulty might be daunting, but that doesn't mean the games are unbeatable: just look at all the people who can clear the Extra Stages or the main games on Lunatic difficulty.
Mainstream games usually have a merciful Easy mode aimed at people who might not like paying for a game that cannot be easily finished. As a shmup series, Touhou does not follow this convention. Touhou is a difficult game, a game of skill, a game of self-improvement, a game where every player constantly strives to be better and better. The difficulty might be daunting, but that doesn't mean the games are unbeatable: just look at all the people who can clear the Extra Stages or the main games on Lunatic difficulty.
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This is why there is absolutely no shame in losing all your lives; it's a normal part of everyday gameplay, and it doesn't mean you suck at the game. It just means you have to practice more, and if you keep practicing, one day you will be able to 1 credit clear (1CC) the game in the difficulty of your choosing. So don't panic if you hear your girl going ''pichu~n'' due to a bullet you didn't even see; keep playing, no matter how much you keep losing, and eventually these barrages that at first seemed impossible to dodge will become manageable, you will finally reach the final boss, and you will learn to navigate through densely packed shots like it's second nature.
This is why there is absolutely no shame in losing all your lives; it's a normal part of everyday gameplay, and it doesn't mean you suck at the game. It just means you have to practice more, and if you keep practicing, one day you will be able to 1 credit clear (1CC) the game in the difficulty of your choosing. So don't panic if you hear your girl going ''pichu~n'' due to a bullet you didn't even see; keep playing, no matter how much you keep losing, and eventually these barrages that at first seemed impossible to dodge will become manageable, you will finally reach the final boss, and you will learn to navigate through densely packed shots like it's second nature.


===Focus only on clearing at first===
===Se concentrer uniquement sur le nettoyage au début===


You will see some players boasting about how good they are at grazing, saying you're not supposed to bomb, or dismissing some characters as "easy mode". '''Do not listen to them.''' Your goal, as a beginner, is to only clear the games, pure and simple, and nothing more -- if you try to do anything beyond your ability, keep in mind that you might fail over and over again, but you shouldn't be afraid of losing, since going out of your comfort zone can help you improve at your current difficulty level; after playing Lunatic for some time, Normal and Hard can start to look easy. Be pragmatic, and use to their fullest extent the resources the game provides to give you a better shot at clearing the game. Drop as many bombs as required, experiment with different shottypes, and ask around for which shottypes are good at clearing the game.
You will see some players boasting about how good they are at grazing, saying you're not supposed to bomb, or dismissing some characters as "easy mode". '''Do not listen to them.''' Your goal, as a beginner, is to only clear the games, pure and simple, and nothing more -- if you try to do anything beyond your ability, keep in mind that you might fail over and over again, but you shouldn't be afraid of losing, since going out of your comfort zone can help you improve at your current difficulty level; after playing Lunatic for some time, Normal and Hard can start to look easy. Be pragmatic, and use to their fullest extent the resources the game provides to give you a better shot at clearing the game. Drop as many bombs as required, experiment with different shottypes, and ask around for which shottypes are good at clearing the game.


===Use continues and practice modes===
===Utiliser les modes continu et pratique===


You will often run into a stage section, a boss, or a Spell Card that for some reason you might find particularly difficult; maybe it's because you haven't memorized it yet, or you can't follow the shots properly, or you lack the dodging skills for it. That's why the stage practice mode exists and also why certain games have a Spell Practice mode. Not only does this make it possible to practice only the parts where you lose most of your lives, but it will also keep you motivated by allowing you to measure your progress in terms of concrete metrics, such as capture rate on a spell. Additionally, grinding a troublesome spell can also result in perfecting that one skill you lack, which can be greatly beneficial to your overall gameplay.
You will often run into a stage section, a boss, or a Spell Card that for some reason you might find particularly difficult; maybe it's because you haven't memorized it yet, or you can't follow the shots properly, or you lack the dodging skills for it. That's why the stage practice mode exists and also why certain games have a Spell Practice mode. Not only does this make it possible to practice only the parts where you lose most of your lives, but it will also keep you motivated by allowing you to measure your progress in terms of concrete metrics, such as capture rate on a spell. Additionally, grinding a troublesome spell can also result in perfecting that one skill you lack, which can be greatly beneficial to your overall gameplay.
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Furthermore, if you cannot clear the game with a single credit, don't be afraid of using your continues. They give you an extra chance to polish your performance in both the stage you lost your lives on as well as the stages remaining after it; this way, you will not only improve at that one stage that is giving you trouble, but you will also unlock practice mode for each stage, allowing you to improve even further after your continued run.
Furthermore, if you cannot clear the game with a single credit, don't be afraid of using your continues. They give you an extra chance to polish your performance in both the stage you lost your lives on as well as the stages remaining after it; this way, you will not only improve at that one stage that is giving you trouble, but you will also unlock practice mode for each stage, allowing you to improve even further after your continued run.


===Don’t be afraid to refer to replays or videos===
===N'hésitez pas à vous référer aux replay ou aux vidéos.===


There is a plethora of reference replays and videos on the Internet for every game, and referring to them for examples on how to do certain patterns, route efficiently, resource usage, and other gameplay quirks is a wonderful idea. There are some people who feel that watching reference material for these games is cheating, but they are entirely false. Sure, there’s nothing wrong with not wanting to watch a replay before you clear something so you can say that you did it all on your own, or finding a strategy for a pattern on your own instead of watching a replay for it, but there’s also nothing wrong with utilizing tools that are freely available. Replay sites such as [http://score.royalflare.net RoyalFlare] and [http://replay.lunarcast.net LunarCast] have hundreds of replays that you can download of all sorts of achievements.
There is a plethora of reference replays and videos on the Internet for every game, and referring to them for examples on how to do certain patterns, route efficiently, resource usage, and other gameplay quirks is a wonderful idea. There are some people who feel that watching reference material for these games is cheating, but they are entirely false. Sure, there’s nothing wrong with not wanting to watch a replay before you clear something so you can say that you did it all on your own, or finding a strategy for a pattern on your own instead of watching a replay for it, but there’s also nothing wrong with utilizing tools that are freely available. Replay sites such as [http://score.royalflare.net RoyalFlare] and [http://replay.lunarcast.net LunarCast] have hundreds of replays that you can download of all sorts of achievements.


==Basics==
==Principes de base==


===Streaming===
===Streaming===
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The more experienced you get, the more calm and confident you will become about the streams and going through openings. As such, the technique becomes the key to evading most aimed attacks. Danmaku shooters developed by [http://en.wikipedia.org/wiki/Cave_%28company%29 Cave] popularised the U-shaped movement pattern based entirely around streaming and doing restreams at the edges of the screen to be able to survive the bullet onslaught during the stages. In Touhou, the technique is also the key to getting many [[graze]] points from any streamable attack.
The more experienced you get, the more calm and confident you will become about the streams and going through openings. As such, the technique becomes the key to evading most aimed attacks. Danmaku shooters developed by [http://en.wikipedia.org/wiki/Cave_%28company%29 Cave] popularised the U-shaped movement pattern based entirely around streaming and doing restreams at the edges of the screen to be able to survive the bullet onslaught during the stages. In Touhou, the technique is also the key to getting many [[graze]] points from any streamable attack.


===Routing===
===Acheminement===
 
'''Routing'''  means memorizing paths (routes) that will dodge one or more patterns, or otherwise anything that is planned to be done at certain points in the game, and is a primary skill required to become a serious shoot ‘em up player. It can also be used to refer to the entire game; if a player is said to have learned a route for a certain game, that means that they have plans for what to do for every section of the game from start to finish. Memorization itself is often referred to as '''memo''', which is sometimes used interchangeably with routing depending on context.
'''Routing'''  means memorizing paths (routes) that will dodge one or more patterns, or otherwise anything that is planned to be done at certain points in the game, and is a primary skill required to become a serious shoot ‘em up player. It can also be used to refer to the entire game; if a player is said to have learned a route for a certain game, that means that they have plans for what to do for every section of the game from start to finish. Memorization itself is often referred to as '''memo''', which is sometimes used interchangeably with routing depending on context.


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It should also be noted that while some patterns are random, and therefore cannot be routed, there are also patterns that contain both random elements and consistent elements; a prime example of this is [[Perfect_Cherry_Blossom/Spell_Cards/Stage_6#Boss_Spell_Card_%235 | Yuyuko’s penultimate Spell Card]] from Perfect Cherry Blossom, in which the rice bullets are random, but the butterflies as well as Yuyuko’s movement can be routed.
It should also be noted that while some patterns are random, and therefore cannot be routed, there are also patterns that contain both random elements and consistent elements; a prime example of this is [[Perfect_Cherry_Blossom/Spell_Cards/Stage_6#Boss_Spell_Card_%235 | Yuyuko’s penultimate Spell Card]] from Perfect Cherry Blossom, in which the rice bullets are random, but the butterflies as well as Yuyuko’s movement can be routed.


===Hitboxes===
===Hitbox===


[[File:Hit_box.jpg|thumb|The hitbox as seen in [[Undefined Fantastic Object]] .]]
[[File:Hit_box.jpg|thumb|The hitbox as seen in [[Undefined Fantastic Object]] .]]
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While the PC-98 games as well as [[Embodiment of Scarlet Devil]] have no indicator for your character's hitbox, the rest of the games have cut down on the guessing a bit: they have a white dot that appears when holding the slow/focus key to indicate your hitbox. Even when the actual hitbox isn't visible (either in older games or during unfocused movement), there are usually visual clues on the character's sprite that can give you a good estimate of the location of the hitbox.
While the PC-98 games as well as [[Embodiment of Scarlet Devil]] have no indicator for your character's hitbox, the rest of the games have cut down on the guessing a bit: they have a white dot that appears when holding the slow/focus key to indicate your hitbox. Even when the actual hitbox isn't visible (either in older games or during unfocused movement), there are usually visual clues on the character's sprite that can give you a good estimate of the location of the hitbox.


===Using the whole screen===
===Utiliser de l'ensemble de l'écran===


There is a tendency for new players to hug the bottom of the screen to try and get as much response time as possible. The problem with this is that you restrict yourself to only one dimension, namely left and right. Many advanced patterns require the use of the second dimension to successfully escape, and the only way you'll figure these out is if you are comfortable with the idea of using the whole screen. It's generally better to leave some space at the bottom of the screen to fall back to when things get difficult, whereas if you stay at the very bottom, you will have no means of escape.
There is a tendency for new players to hug the bottom of the screen to try and get as much response time as possible. The problem with this is that you restrict yourself to only one dimension, namely left and right. Many advanced patterns require the use of the second dimension to successfully escape, and the only way you'll figure these out is if you are comfortable with the idea of using the whole screen. It's generally better to leave some space at the bottom of the screen to fall back to when things get difficult, whereas if you stay at the very bottom, you will have no means of escape.
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The [[point of collection]] helps erase this tendency, but you should still make an effort to stay off the bottom during bosses, too.
The [[point of collection]] helps erase this tendency, but you should still make an effort to stay off the bottom during bosses, too.


===Reading===
===Lire===


Don't focus on just your character and the boss marker on the bottom. Try to look at a greater area, so you can read more bullets and try to determine their paths. With enough practice, you should be able to interpret the bullets around you and figure out the best way to move; this process is generally known as ''reading''. As a rule of thumb, the faster bullets move, the further away from you they must be read, since you have to give yourself enough time to dodge them accordingly.
Don't focus on just your character and the boss marker on the bottom. Try to look at a greater area, so you can read more bullets and try to determine their paths. With enough practice, you should be able to interpret the bullets around you and figure out the best way to move; this process is generally known as ''reading''. As a rule of thumb, the faster bullets move, the further away from you they must be read, since you have to give yourself enough time to dodge them accordingly.
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Combined with effective use of streaming, you can safely observe the whole screen and act accordingly. Looking at your shot can help you determine the horizontal position of your character without directly looking at them.
Combined with effective use of streaming, you can safely observe the whole screen and act accordingly. Looking at your shot can help you determine the horizontal position of your character without directly looking at them.


==Community rules of conduct==
==Règles de conduite de la communauté==


Joining a community, where you could end up being around skilled players, and most importantly, players that are better than you are, is an excellent way to learn and to receive feedback about your skills. It can greatly enhance your experience as a Touhou player, especially considering many Touhou players have a significant emotional commitment to their hobby stemming from all the effort they have invested in clearing the games. In addition, being around people with this same interest can lead to making new friends – it is in fact not uncommon for two Touhou players who have only seen each other online to strike an offline friendship and act like they were best friends. However, like all communities, there are some implicit yet necessary rules to follow:
Joining a community, where you could end up being around skilled players, and most importantly, players that are better than you are, is an excellent way to learn and to receive feedback about your skills. It can greatly enhance your experience as a Touhou player, especially considering many Touhou players have a significant emotional commitment to their hobby stemming from all the effort they have invested in clearing the games. In addition, being around people with this same interest can lead to making new friends – it is in fact not uncommon for two Touhou players who have only seen each other online to strike an offline friendship and act like they were best friends. However, like all communities, there are some implicit yet necessary rules to follow:
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* Also concerning difficulty, do not think that you are entitled to judge the difficulty of a pattern when you are still new to the game it’s in. Experienced players will probably love to inform you of how wrong you are, assuming you were indeed wrong. With more experience in the game, the relative difficulty of its patterns compared to each other becomes much clearer, and your judgements will likely start to align more with active players of said game.
* Also concerning difficulty, do not think that you are entitled to judge the difficulty of a pattern when you are still new to the game it’s in. Experienced players will probably love to inform you of how wrong you are, assuming you were indeed wrong. With more experience in the game, the relative difficulty of its patterns compared to each other becomes much clearer, and your judgements will likely start to align more with active players of said game.


==Miscellaneous advice==
==Conseils divers==


* The final golden rule of Touhou, and all video games in general, is to ''play to your fullest and have fun'': give all your effort and have fun, but don't force yourself to the point of turning it into heart-wrenching suffering. Play for yourself and only yourself, and have fun in doing so – it is admittedly easy to fall into relentless competition due to the way people sometimes express themselves on the Internet.
* The final golden rule of Touhou, and all video games in general, is to ''play to your fullest and have fun'': give all your effort and have fun, but don't force yourself to the point of turning it into heart-wrenching suffering. Play for yourself and only yourself, and have fun in doing so – it is admittedly easy to fall into relentless competition due to the way people sometimes express themselves on the Internet.
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