https://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&feed=atom&action=historyBien débuter - Historique des versions2024-03-29T05:39:22ZHistorique des versions pour cette page sur le wikiMediaWiki 1.39.3https://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=8671&oldid=prevBathory : /* Règles de conduite de la communauté */2022-08-04T20:31:10Z<p><span dir="auto"><span class="autocomment">Règles de conduite de la communauté</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Règles de conduite de la communauté==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Règles de conduite de la communauté==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Rejoindre une communauté où l'on peut côtoyer des joueurs compétents et, surtout, des joueurs qui sont meilleurs que soi, est un excellent moyen d'apprendre et de recevoir des commentaires sur ses compétences. Cela peut grandement améliorer votre expérience en tant que joueur de Touhou, surtout si l'on considère que de nombreux joueurs de Touhou ont un engagement émotionnel important envers leur hobby, découlant de tous les efforts qu'ils ont investis dans l'élimination des jeux. De plus, le fait d'être entouré de personnes partageant le même intérêt peut conduire à se faire de nouveaux amis - il n'est en effet pas rare que deux joueurs de Touhou qui ne se sont vus qu'en ligne se lient d'amitié hors ligne et agissent comme s'ils étaient les meilleurs amis du monde. Cependant, comme dans toutes les communautés, il y a quelques règles implicites mais nécessaires à suivre :</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Joining a community, where you could end up being around skilled players, and most importantly, players that are better than you are, is an excellent way to learn and to receive feedback about your skills. It can greatly enhance your experience as a Touhou player, especially considering many Touhou players have a significant emotional commitment to their hobby stemming from all the effort they have invested in clearing the games. In addition, being around people with this same interest can lead to making new friends – it is in fact not uncommon for two Touhou players who have only seen each other online to strike an offline friendship and act like they were best friends. However, like all communities, there are some implicit yet necessary rules to follow:</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Soyez </ins>humble ; <ins style="font-weight: bold; text-decoration: none;">ne vous vantez pas. Quel que soit le niveau de compétence que vous vous attribuez, dans un média aussi vaste qu</ins>'<ins style="font-weight: bold; text-decoration: none;">Internet</ins>, <ins style="font-weight: bold; text-decoration: none;">il y </ins>a <ins style="font-weight: bold; text-decoration: none;">beaucoup d'autres joueurs de </ins>Touhou <ins style="font-weight: bold; text-decoration: none;">qui sont bien meilleurs que vous</ins>. <ins style="font-weight: bold; text-decoration: none;">Ainsi, si vous vous vantez d'avoir terminé </ins>IN <ins style="font-weight: bold; text-decoration: none;">en mode </ins>Normal, <ins style="font-weight: bold; text-decoration: none;">il y a de fortes </ins>chances <ins style="font-weight: bold; text-decoration: none;">pour que vous receviez une réponse écrasante pour votre </ins>ego <ins style="font-weight: bold; text-decoration: none;">du genre : </ins>"<ins style="font-weight: bold; text-decoration: none;">Moi</ins>, <ins style="font-weight: bold; text-decoration: none;">je l</ins>'<ins style="font-weight: bold; text-decoration: none;">ai terminé en mode Lunatique sans utiliser de bombe </ins>!"</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Il en va de même dans le sens inverse </ins>: <ins style="font-weight: bold; text-decoration: none;">même si vous êtes compétent</ins>, <ins style="font-weight: bold; text-decoration: none;">ne vous vantez pas</ins>. <ins style="font-weight: bold; text-decoration: none;">Vous ne voulez pas anéantir la motivation d</ins>'<ins style="font-weight: bold; text-decoration: none;">un pauvre joueur en herbe en lui reprochant son manque de compétences</ins>. <ins style="font-weight: bold; text-decoration: none;">Même si vous pouvez éliminer </ins>SA Lunatic <ins style="font-weight: bold; text-decoration: none;">et que l</ins>'<ins style="font-weight: bold; text-decoration: none;">autre n'a toujours pas compris la Chute d</ins>'Icicle <ins style="font-weight: bold; text-decoration: none;">facile de Cirno</ins>, <ins style="font-weight: bold; text-decoration: none;">ce n'est absolument pas une chose </ins>cool <ins style="font-weight: bold; text-decoration: none;">à faire</ins>. <ins style="font-weight: bold; text-decoration: none;">Cela fait fuir les nouveaux venus</ins>, <ins style="font-weight: bold; text-decoration: none;">et on ne sait jamais si le nouveau venu d</ins>'<ins style="font-weight: bold; text-decoration: none;">aujourd</ins>'<ins style="font-weight: bold; text-decoration: none;">hui pourrait être le champion de </ins>Touhou <ins style="font-weight: bold; text-decoration: none;">de demain</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Be </del>humble; <del style="font-weight: bold; text-decoration: none;">don</del>'<del style="font-weight: bold; text-decoration: none;">t brag. Regardless of how skilled you consider yourself</del>, <del style="font-weight: bold; text-decoration: none;">in </del>a <del style="font-weight: bold; text-decoration: none;">medium as far-reaching as the Internet there are lots of fellow </del>Touhou <del style="font-weight: bold; text-decoration: none;">players who are much better than you</del>. <del style="font-weight: bold; text-decoration: none;">So if you brag about having cleared </del>IN <del style="font-weight: bold; text-decoration: none;">on </del>Normal, chances <del style="font-weight: bold; text-decoration: none;">are you'll get an </del>ego<del style="font-weight: bold; text-decoration: none;">-crushing retort like </del>"<del style="font-weight: bold; text-decoration: none;">Well</del>, <del style="font-weight: bold; text-decoration: none;">I</del>'<del style="font-weight: bold; text-decoration: none;">ve cleared it on Lunatic without bombing</del>!"<del style="font-weight: bold; text-decoration: none;">.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Si vous êtes un nouveau venu, il peut être intimidant d'être entouré de tant d</ins>'experts. <ins style="font-weight: bold; text-decoration: none;">Cependant</ins>, <ins style="font-weight: bold; text-decoration: none;">soyez assuré que ces </ins>experts <ins style="font-weight: bold; text-decoration: none;">apprécient généralement que quelqu'un montre sa volonté d'apprendre</ins>. <ins style="font-weight: bold; text-decoration: none;">Même si vous êtes littéralement le pire joueur de toute votre communauté, même si vous n</ins>'<ins style="font-weight: bold; text-decoration: none;">avez jamais joué à un </ins>shmup <ins style="font-weight: bold; text-decoration: none;">auparavant et que vous pouvez à peine le défricher</ins>, <ins style="font-weight: bold; text-decoration: none;">et même si vous devez recourir à l</ins>'<ins style="font-weight: bold; text-decoration: none;">appellation de novice résident du groupe</ins>, <ins style="font-weight: bold; text-decoration: none;">si vous montrez une intention sérieuse de devenir un meilleur joueur</ins>, <ins style="font-weight: bold; text-decoration: none;">vous serez respecté</ins>, <ins style="font-weight: bold; text-decoration: none;">même par la crème de la crème du groupe </ins>- <ins style="font-weight: bold; text-decoration: none;">probablement plus qu'un </ins>expert <ins style="font-weight: bold; text-decoration: none;">égocentrique </ins>!</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">The same goes the opposite way</del>: <del style="font-weight: bold; text-decoration: none;">even if you're skilled</del>, <del style="font-weight: bold; text-decoration: none;">don't brag</del>. <del style="font-weight: bold; text-decoration: none;">You don</del>'<del style="font-weight: bold; text-decoration: none;">t want to crush a poor budding player's motivation by rubbing his lack of skills in his face</del>. <del style="font-weight: bold; text-decoration: none;">Even if you can clear </del>SA Lunatic <del style="font-weight: bold; text-decoration: none;">and the other guy still hasn</del>'<del style="font-weight: bold; text-decoration: none;">t figured out Cirno</del>'<del style="font-weight: bold; text-decoration: none;">s </del>Icicle <del style="font-weight: bold; text-decoration: none;">Fall Easy</del>, <del style="font-weight: bold; text-decoration: none;">this is absolutely not a </del>cool <del style="font-weight: bold; text-decoration: none;">thing to do</del>. <del style="font-weight: bold; text-decoration: none;">It scares newcomers away</del>, <del style="font-weight: bold; text-decoration: none;">and you never know if today</del>'<del style="font-weight: bold; text-decoration: none;">s newcomer could be tomorrow</del>'<del style="font-weight: bold; text-decoration: none;">s </del>Touhou <del style="font-weight: bold; text-decoration: none;">champion</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Dans les communautés composées de joueurs très compétents</ins>, <ins style="font-weight: bold; text-decoration: none;">vous verrez souvent les gens discuter du niveau de difficulté des différents schémas auxquels ils sont confrontés dans leurs parties</ins>. <ins style="font-weight: bold; text-decoration: none;">Ce qu'ils entendent par difficulté</ins>, <ins style="font-weight: bold; text-decoration: none;">cependant</ins>, <ins style="font-weight: bold; text-decoration: none;">n</ins>'<ins style="font-weight: bold; text-decoration: none;">est pas le temps qu</ins>'<ins style="font-weight: bold; text-decoration: none;">il faut pour esquiver le motif une fois, mais la constance avec laquelle ils peuvent l</ins>'<ins style="font-weight: bold; text-decoration: none;">exécuter. Donc</ins>, <ins style="font-weight: bold; text-decoration: none;">si vous vous sentez mauvais joueur parce qu</ins>'<ins style="font-weight: bold; text-decoration: none;">une carte de sort que vous avez mis du temps à capturer pour la première fois est qualifiée de facile</ins>, <ins style="font-weight: bold; text-decoration: none;">ne paniquez pas</ins>, <ins style="font-weight: bold; text-decoration: none;">car cela ne concerne pas la difficulté d'apprentissage du sort</ins>, <ins style="font-weight: bold; text-decoration: none;">mais plutôt la constance des joueurs dont le </ins>but <ins style="font-weight: bold; text-decoration: none;">est de le capturer régulièrement</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">If you</del>'<del style="font-weight: bold; text-decoration: none;">re a newbie, it might be intimidating to be surrounded by so many </del>experts. <del style="font-weight: bold; text-decoration: none;">However</del>, <del style="font-weight: bold; text-decoration: none;">rest assured that these </del>experts <del style="font-weight: bold; text-decoration: none;">usually appreciate when someone shows willingness to learn</del>. <del style="font-weight: bold; text-decoration: none;">Even if you</del>'<del style="font-weight: bold; text-decoration: none;">re literally the worst player of your entire community, even if you’ve never played a </del>shmup <del style="font-weight: bold; text-decoration: none;">before and can barely even clear</del>, <del style="font-weight: bold; text-decoration: none;">and even if you have to resort to calling yourself the group</del>'<del style="font-weight: bold; text-decoration: none;">s resident newbie</del>, <del style="font-weight: bold; text-decoration: none;">if you show serious intent to become a better player</del>, <del style="font-weight: bold; text-decoration: none;">you will be respected</del>, <del style="font-weight: bold; text-decoration: none;">even from the cream of the crop of the group – probably more than a self</del>-<del style="font-weight: bold; text-decoration: none;">centered </del>expert!</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Toujours concernant la difficulté</ins>, <ins style="font-weight: bold; text-decoration: none;">ne pensez pas que vous êtes en droit de juger de la difficulté d'un motif lorsque vous êtes encore novice dans le jeu dans lequel il se trouve</ins>. <ins style="font-weight: bold; text-decoration: none;">Les joueurs expérimentés se feront probablement un plaisir de vous dire à quel point vous avez tort</ins>, <ins style="font-weight: bold; text-decoration: none;">en supposant que vous vous soyez effectivement trompé</ins>. <ins style="font-weight: bold; text-decoration: none;">Avec plus d'expérience dans le jeu</ins>, <ins style="font-weight: bold; text-decoration: none;">la difficulté </ins>relative <ins style="font-weight: bold; text-decoration: none;">de ses motifs comparés les uns aux autres devient beaucoup plus claire</ins>, <ins style="font-weight: bold; text-decoration: none;">et vos jugements commenceront probablement à s'aligner davantage sur ceux des joueurs actifs dudit jeu</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">In communities consisting of very skilled players</del>, <del style="font-weight: bold; text-decoration: none;">you will often see people discuss the levels of difficulty of different patterns they face in their games</del>. <del style="font-weight: bold; text-decoration: none;">What they mean by difficulty</del>, <del style="font-weight: bold; text-decoration: none;">though</del>, <del style="font-weight: bold; text-decoration: none;">is </del>''<del style="font-weight: bold; text-decoration: none;">not</del>'<del style="font-weight: bold; text-decoration: none;">' how long it takes to dodge the pattern once</del>, <del style="font-weight: bold; text-decoration: none;">but how </del>'<del style="font-weight: bold; text-decoration: none;">'consistently'' it can be performed. So if you feel like a bad player because a Spell Card you took a long time to capture for the first time is called easy</del>, <del style="font-weight: bold; text-decoration: none;">don’t panic</del>, <del style="font-weight: bold; text-decoration: none;">as it does not concern how hard the spell is to learn</del>, but <del style="font-weight: bold; text-decoration: none;">rather the consistency of players whose goal is to capture it regularly</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Also concerning difficulty</del>, <del style="font-weight: bold; text-decoration: none;">do not think that you are entitled to judge the difficulty of a pattern when you are still new to the game it’s in</del>. <del style="font-weight: bold; text-decoration: none;">Experienced players will probably love to inform you of how wrong you are</del>, <del style="font-weight: bold; text-decoration: none;">assuming you were indeed wrong</del>. <del style="font-weight: bold; text-decoration: none;">With more experience in the game</del>, <del style="font-weight: bold; text-decoration: none;">the </del>relative <del style="font-weight: bold; text-decoration: none;">difficulty of its patterns compared to each other becomes much clearer</del>, <del style="font-weight: bold; text-decoration: none;">and your judgements will likely start to align more with active players of said game</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Conseils divers==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Conseils divers==</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=8670&oldid=prevBathory : /* Conseils divers */2022-08-04T20:27:33Z<p><span dir="auto"><span class="autocomment">Conseils divers</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Conseils divers==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Conseils divers==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">La dernière règle d'or de </ins>Touhou, <ins style="font-weight: bold; text-decoration: none;">et de tous les jeux vidéo en général</ins>, <ins style="font-weight: bold; text-decoration: none;">est de '</ins>'<ins style="font-weight: bold; text-decoration: none;">jouer au maximum et de s</ins>'<ins style="font-weight: bold; text-decoration: none;">amuser</ins>'' : <ins style="font-weight: bold; text-decoration: none;">donnez tout votre </ins>effort <ins style="font-weight: bold; text-decoration: none;">et amusez-vous</ins>, <ins style="font-weight: bold; text-decoration: none;">mais ne vous forcez pas au point d</ins>'<ins style="font-weight: bold; text-decoration: none;">en faire une souffrance déchirante</ins>. <ins style="font-weight: bold; text-decoration: none;">Jouez pour vous et uniquement pour vous</ins>, <ins style="font-weight: bold; text-decoration: none;">et amusez-vous en le faisant - il est vrai qu'il est facile de tomber dans une compétition acharnée en raison de la façon dont les gens s'expriment parfois sur </ins>Internet.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">The final golden rule of </del>Touhou, <del style="font-weight: bold; text-decoration: none;">and all video games in general</del>, <del style="font-weight: bold; text-decoration: none;">is to </del>''<del style="font-weight: bold; text-decoration: none;">play to your fullest and have fun</del>'': <del style="font-weight: bold; text-decoration: none;">give all your </del>effort <del style="font-weight: bold; text-decoration: none;">and have fun</del>, <del style="font-weight: bold; text-decoration: none;">but don</del>'<del style="font-weight: bold; text-decoration: none;">t force yourself to the point of turning it into heart-wrenching suffering</del>. <del style="font-weight: bold; text-decoration: none;">Play for yourself and only yourself</del>, <del style="font-weight: bold; text-decoration: none;">and have fun in doing so – it is admittedly easy to fall into relentless competition due to the way people sometimes express themselves on the </del>Internet.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Peu importe d'où vous venez ou ce que vous faisiez auparavant</ins>, <ins style="font-weight: bold; text-decoration: none;">vous êtes le bienvenu dans le monde du </ins>danmaku. <ins style="font-weight: bold; text-decoration: none;">Vous venez de jouer à </ins>Dodonpachi <ins style="font-weight: bold; text-decoration: none;">ou à d'autres </ins>Cave shooters ? <ins style="font-weight: bold; text-decoration: none;">Bienvenue à bord</ins>. <ins style="font-weight: bold; text-decoration: none;">Avez</ins>-<ins style="font-weight: bold; text-decoration: none;">vous été un champion de niveau professionnel de </ins>Starcraft <ins style="font-weight: bold; text-decoration: none;">ou de </ins>LOL ? <ins style="font-weight: bold; text-decoration: none;">Bienvenue à bord</ins>. <ins style="font-weight: bold; text-decoration: none;">Vous étiez le joueur le mieux classé d'un énorme serveur </ins>Counter Strike ? <ins style="font-weight: bold; text-decoration: none;">Bienvenue à bord</ins>. Candy Crush <ins style="font-weight: bold; text-decoration: none;">était-il le dernier jeu auquel vous avez joué </ins>? <ins style="font-weight: bold; text-decoration: none;">Bienvenue à bord</ins>. <ins style="font-weight: bold; text-decoration: none;">Aviez-vous l'habitude de jouer à tout en mode facile par peur de perdre </ins>? <ins style="font-weight: bold; text-decoration: none;">Bienvenue à bord</ins>. <ins style="font-weight: bold; text-decoration: none;">Ce que vous aviez l'habitude de faire n'a pas d'importance</ins>, <ins style="font-weight: bold; text-decoration: none;">la seule chose qui compte c'est où vous en êtes ici et maintenant</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">It does not matter where you come from or what you used to do</del>, <del style="font-weight: bold; text-decoration: none;">you are welcome to the world of </del>danmaku. <del style="font-weight: bold; text-decoration: none;">Do you come from playing a lot of </del>Dodonpachi <del style="font-weight: bold; text-decoration: none;">or other </del>Cave shooters? <del style="font-weight: bold; text-decoration: none;">Welcome aboard</del>. <del style="font-weight: bold; text-decoration: none;">Were you a pro</del>-<del style="font-weight: bold; text-decoration: none;">level </del>Starcraft <del style="font-weight: bold; text-decoration: none;">or </del>LOL <del style="font-weight: bold; text-decoration: none;">champion</del>? <del style="font-weight: bold; text-decoration: none;">Welcome aboard</del>. <del style="font-weight: bold; text-decoration: none;">Were you the top-ranked player of a huge </del>Counter Strike <del style="font-weight: bold; text-decoration: none;">server</del>? <del style="font-weight: bold; text-decoration: none;">Welcome aboard</del>. <del style="font-weight: bold; text-decoration: none;">Was </del>Candy Crush <del style="font-weight: bold; text-decoration: none;">the last game you played</del>? <del style="font-weight: bold; text-decoration: none;">Welcome aboard</del>. <del style="font-weight: bold; text-decoration: none;">Did you use to play absolutely everything on Easy out of fear of losing</del>? <del style="font-weight: bold; text-decoration: none;">Welcome aboard</del>. <del style="font-weight: bold; text-decoration: none;">What you used to do does not matter</del>, <del style="font-weight: bold; text-decoration: none;">the only thing that matters is where you stand here and now</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Se comparer aux autres sur </ins>Internet <ins style="font-weight: bold; text-decoration: none;">est inutile</ins>, <ins style="font-weight: bold; text-decoration: none;">tout simplement parce que sur </ins>Internet<ins style="font-weight: bold; text-decoration: none;">, il y aura "toujours" quelqu</ins>'<ins style="font-weight: bold; text-decoration: none;">un de meilleur que vous - si vous pouvez obtenir </ins>2 <ins style="font-weight: bold; text-decoration: none;">milliards à </ins>UFO, <ins style="font-weight: bold; text-decoration: none;">il y aura quelqu'un qui pourra obtenir </ins>2<ins style="font-weight: bold; text-decoration: none;">,</ins>5 <ins style="font-weight: bold; text-decoration: none;">milliards</ins>. <ins style="font-weight: bold; text-decoration: none;">Les gens avancent à des rythmes différents</ins>, <ins style="font-weight: bold; text-decoration: none;">et personne n'</ins>a <ins style="font-weight: bold; text-decoration: none;">jamais déclaré qu'il s'agissait d'une compétition</ins>. <ins style="font-weight: bold; text-decoration: none;">Comme indiqué précédemment</ins>, <ins style="font-weight: bold; text-decoration: none;">les gens peuvent montrer plus de </ins>respect <ins style="font-weight: bold; text-decoration: none;">et d'</ins>encouragement <ins style="font-weight: bold; text-decoration: none;">à l'égard de quelqu'un qui fait des efforts dans sa </ins>technique <ins style="font-weight: bold; text-decoration: none;">de jeu qu'à l'égard de quelqu'un qui est déjà au sommet </ins>- <ins style="font-weight: bold; text-decoration: none;">même s'il vous faut trois ans de jeu par intermittence pour terminer ''</ins>Imperishable Night<ins style="font-weight: bold; text-decoration: none;">'' en </ins>Normal, <ins style="font-weight: bold; text-decoration: none;">c'est l</ins>'effort <ins style="font-weight: bold; text-decoration: none;">qui compte</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Comparing yourself to others on the </del>Internet <del style="font-weight: bold; text-decoration: none;">is pointless</del>, <del style="font-weight: bold; text-decoration: none;">simply because on the </del>Internet <del style="font-weight: bold; text-decoration: none;">there will </del>'<del style="font-weight: bold; text-decoration: none;">'always'' be someone better than you – if you can score </del>2 <del style="font-weight: bold; text-decoration: none;">billion in </del>UFO, <del style="font-weight: bold; text-decoration: none;">there will be someone who can score </del>2<del style="font-weight: bold; text-decoration: none;">.</del>5 <del style="font-weight: bold; text-decoration: none;">billion</del>. <del style="font-weight: bold; text-decoration: none;">Different people advance at different paces</del>, <del style="font-weight: bold; text-decoration: none;">and nobody has ever declared that this was </del>a <del style="font-weight: bold; text-decoration: none;">competition</del>. <del style="font-weight: bold; text-decoration: none;">As stated before</del>, <del style="font-weight: bold; text-decoration: none;">people can show more </del>respect <del style="font-weight: bold; text-decoration: none;">and </del>encouragement <del style="font-weight: bold; text-decoration: none;">for someone who is putting effort in his playing </del>technique<del style="font-weight: bold; text-decoration: none;">, than for someone who is already at the top – even if it takes you three years of on</del>-<del style="font-weight: bold; text-decoration: none;">and-off play to clear </del>Imperishable Night <del style="font-weight: bold; text-decoration: none;">on </del>Normal, <del style="font-weight: bold; text-decoration: none;">it</del>'<del style="font-weight: bold; text-decoration: none;">s the </del>effort <del style="font-weight: bold; text-decoration: none;">that counts</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Si vous êtes mauvais aux jeux</ins>, <ins style="font-weight: bold; text-decoration: none;">n</ins>'<ins style="font-weight: bold; text-decoration: none;">abandonnez pas </ins>! <ins style="font-weight: bold; text-decoration: none;">Chaque joueur aura été un débutant pendant un certain temps </ins>; <ins style="font-weight: bold; text-decoration: none;">personne n'est immédiatement bon quand il commence </ins>(<ins style="font-weight: bold; text-decoration: none;">sauf si vous avez déjà joué à un </ins>shmup).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">If you're bad at the games</del>, <del style="font-weight: bold; text-decoration: none;">don</del>'<del style="font-weight: bold; text-decoration: none;">t quit</del>! <del style="font-weight: bold; text-decoration: none;">Every player will have been a newbie for some time</del>; <del style="font-weight: bold; text-decoration: none;">no one is immediately good when they start </del>(<del style="font-weight: bold; text-decoration: none;">prior </del>shmup <del style="font-weight: bold; text-decoration: none;">experience exempt</del>).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Certains joueurs peuvent dire que l'on " devient moins bon " si l'on arrête de jouer à </ins>Touhou <ins style="font-weight: bold; text-decoration: none;">pendant un certain temps </ins>; <ins style="font-weight: bold; text-decoration: none;">c'est un mythe qui ne doit pas être pris au sérieux</ins>. <ins style="font-weight: bold; text-decoration: none;">Le déclin des compétences prend beaucoup de temps et, au pire, vous serez un peu " rouillé " à votre retour</ins>, <ins style="font-weight: bold; text-decoration: none;">ce qui disparaît généralement après une ou deux parties pour vous réhabituer au jeu</ins>. <ins style="font-weight: bold; text-decoration: none;">En outre</ins>, <ins style="font-weight: bold; text-decoration: none;">plus vous êtes compétent</ins>, <ins style="font-weight: bold; text-decoration: none;">plus la perte de compétence est longue</ins>. <ins style="font-weight: bold; text-decoration: none;">Pensez-y de cette façon </ins>: <ins style="font-weight: bold; text-decoration: none;">si vous avez appris à faire du vélo</ins>, <ins style="font-weight: bold; text-decoration: none;">vous n'oublierez pas comment faire</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Some players might say that you “get worse” if you stop playing </del>Touhou <del style="font-weight: bold; text-decoration: none;">for some period of time</del>; <del style="font-weight: bold; text-decoration: none;">this is a myth which should not be taken seriously</del>. <del style="font-weight: bold; text-decoration: none;">Skill decay takes a long time and at worst you would be a bit “rusty” when you come back</del>, <del style="font-weight: bold; text-decoration: none;">which typically goes away with one or two runs to get used to the game again</del>. <del style="font-weight: bold; text-decoration: none;">Furthermore</del>, <del style="font-weight: bold; text-decoration: none;">the more skilled you are</del>, <del style="font-weight: bold; text-decoration: none;">the longer it will take to lose said skills</del>. <del style="font-weight: bold; text-decoration: none;">Think of it this way</del>: <del style="font-weight: bold; text-decoration: none;">if you have learned how to ride a bicycle</del>, <del style="font-weight: bold; text-decoration: none;">you will not forget how to do so</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Pour la plupart des gens</ins>, <ins style="font-weight: bold; text-decoration: none;">commencer sur </ins>Lunatic <ins style="font-weight: bold; text-decoration: none;">dès le début est une mauvaise idée</ins>. <ins style="font-weight: bold; text-decoration: none;">Cela peut fonctionner pour certaines personnes qui ont l'état d'esprit et la </ins>patience <ins style="font-weight: bold; text-decoration: none;">nécessaires</ins>, <ins style="font-weight: bold; text-decoration: none;">mais en général cette approche n'est pas recommandée</ins>, <ins style="font-weight: bold; text-decoration: none;">car la plupart des gens souffriront simplement d'avoir à lutter pendant si longtemps et préfèrent plutôt voir des étapes d'amélioration</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">For most people</del>, <del style="font-weight: bold; text-decoration: none;">starting on </del>Lunatic <del style="font-weight: bold; text-decoration: none;">right off the bat is a bad idea</del>. <del style="font-weight: bold; text-decoration: none;">It can work for certain people who have the right mindset and </del>patience <del style="font-weight: bold; text-decoration: none;">for it</del>, <del style="font-weight: bold; text-decoration: none;">but generally this approach is not recommended</del>, <del style="font-weight: bold; text-decoration: none;">as most people will simply suffer from having to struggle for so long and instead prefer to see steps of improvement</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">La plupart des joueurs choisissent de commencer par </ins>Normal, <ins style="font-weight: bold; text-decoration: none;">car c'est la difficulté par défaut, mais n'oubliez pas qu'il n'y a rien de mal à commencer par Facile ou à obtenir ses premiers succès dans cette difficulté</ins>. <ins style="font-weight: bold; text-decoration: none;">Le mythe selon lequel la difficulté Facile freine le développement des compétences est complètement faux et il y </ins>a <ins style="font-weight: bold; text-decoration: none;">un bon nombre de joueurs qui ont obtenu leurs premiers 1CC en Facile et qui ont progressé jusqu'à la difficulté Lunatique</ins>. <ins style="font-weight: bold; text-decoration: none;">La chose la plus importante à prendre en compte lorsque vous commencez est de comprendre votre capacité initiale</ins>. <ins style="font-weight: bold; text-decoration: none;">Si vous avez commencé sur </ins>Normal <ins style="font-weight: bold; text-decoration: none;">mais que vous trouvez que c'est trop difficile au début</ins>, <ins style="font-weight: bold; text-decoration: none;">il n'y a pas de honte à descendre sur Facile et à laisser </ins>Normal <ins style="font-weight: bold; text-decoration: none;">pour plus tard</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Most players opt to start off on </del>Normal <del style="font-weight: bold; text-decoration: none;">as it is the default difficulty</del>, <del style="font-weight: bold; text-decoration: none;">but be sure to remember that there is nothing wrong with starting off on Easy or getting your first clears on that difficulty</del>. <del style="font-weight: bold; text-decoration: none;">The myth that Easy stunts skill growth is completely false and there are </del>a <del style="font-weight: bold; text-decoration: none;">good number of players who have achieved their first 1CCs on Easy and have worked their ways up to consistent Lunatic play</del>. <del style="font-weight: bold; text-decoration: none;">The most important thing to consider when starting off is understanding your initial capability</del>. <del style="font-weight: bold; text-decoration: none;">If you started off on </del>Normal <del style="font-weight: bold; text-decoration: none;">but find it to be too overwhelming at first</del>, <del style="font-weight: bold; text-decoration: none;">there is no shame in dropping down to Easy and leaving </del>Normal <del style="font-weight: bold; text-decoration: none;">for later</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Stratégie]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Stratégie]]</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=8669&oldid=prevBathory : /* Lire */2022-08-04T20:24:32Z<p><span dir="auto"><span class="autocomment">Lire</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 4 août 2022 à 20:24</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Lire===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Lire===</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Ne vous concentrez pas uniquement sur votre personnage et sur le marqueur de boss en bas de votre écran. Essayez de regarder une zone plus large, afin de pouvoir lire le plus de balles et essayer de déterminer leur trajectoire. Avec un peu de pratique, vous devriez être capable d'interpréter les balles qui vous entourent et de déterminer la meilleure façon de vous déplacer ; ce processus est généralement connu sous le nom de "lecture". En règle générale, plus les balles se déplacent rapidement, plus elles doivent être lues loin de vous, car vous devez vous donner suffisamment de temps pour les esquiver en conséquence.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Don't focus on just your character and the boss marker on the bottom. Try to look at a greater area, so you can read more bullets and try to determine their paths. With enough practice</del>, <del style="font-weight: bold; text-decoration: none;">you should be able to interpret the bullets around you and figure out the best way to move; this process is generally known as </del>''<del style="font-weight: bold; text-decoration: none;">reading'</del>'<del style="font-weight: bold; text-decoration: none;">. As a rule of thumb, the faster bullets move, the further away from you they must be read, since you have to give yourself enough time to dodge them accordingly.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Combiné à une utilisation efficace du streaming</ins>, <ins style="font-weight: bold; text-decoration: none;">vous pouvez en toute sécurité observer l</ins>'<ins style="font-weight: bold; text-decoration: none;">ensemble de l</ins>'<ins style="font-weight: bold; text-decoration: none;">écran et agir en conséquence. L</ins>'<ins style="font-weight: bold; text-decoration: none;">observation de votre tir peut vous aider à déterminer la </ins>position <ins style="font-weight: bold; text-decoration: none;">horizontale de votre personnage sans le regarder directement</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Combined with effective use of streaming, you can safely observe the whole screen and act accordingly. Looking at your shot can help you determine the horizontal </del>position <del style="font-weight: bold; text-decoration: none;">of your character without directly looking at them</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Règles de conduite de la communauté==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Règles de conduite de la communauté==</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=8668&oldid=prevBathory : /* Utiliser l'ensemble de l'écran */2022-08-04T20:23:47Z<p><span dir="auto"><span class="autocomment">Utiliser l'ensemble de l'écran</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 4 août 2022 à 20:23</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49">Ligne 49 :</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser l'ensemble de l'écran===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser l'ensemble de l'écran===</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Les nouveaux joueurs ont tendance à se coller au bas de l'écran pour essayer d'obtenir le plus de temps de réponse possible. Le problème est que vous vous limitez à une seule dimension, à savoir la gauche et la droite. De nombreux patterns avancés nécessitent l'utilisation de la deuxième dimension pour réussir à s'échapper, et vous ne pourrez les comprendre que si vous êtes à l'aise avec l'idée d'utiliser tout l'écran. Il est généralement préférable de laisser un peu d'espace en bas de l'écran pour se replier lorsque les choses deviennent difficiles, alors que si vous restez tout en bas, vous n'aurez aucun moyen de vous échapper.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">There is a tendency for new players to hug the bottom of the screen to try and get as much response time as possible. The problem with this is that you restrict yourself to only one dimension, namely left and right. Many advanced patterns require the use of the second dimension to successfully escape, and the only way you'll figure these out is if you are comfortable with the idea of using the whole screen. It's generally better to leave some space at the bottom of the screen to fall back to when things get difficult, whereas if you stay at the very bottom, you will have no means of escape.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Le </ins>[[<ins style="font-weight: bold; text-decoration: none;">Point de collecte</ins>]] <ins style="font-weight: bold; text-decoration: none;">permet de gommer cette tendance</ins>, <ins style="font-weight: bold; text-decoration: none;">mais vous devez tout de même faire un </ins>effort <ins style="font-weight: bold; text-decoration: none;">pour ne pas vous retrouver en bas de l'écran lors des boss</ins>, <ins style="font-weight: bold; text-decoration: none;">également</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The </del>[[<del style="font-weight: bold; text-decoration: none;">point of collection</del>]] <del style="font-weight: bold; text-decoration: none;">helps erase this tendency</del>, <del style="font-weight: bold; text-decoration: none;">but you should still make an </del>effort <del style="font-weight: bold; text-decoration: none;">to stay off the bottom during bosses</del>, <del style="font-weight: bold; text-decoration: none;">too</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Lire===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Lire===</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=8667&oldid=prevBathory : /* Hitbox */2022-08-04T20:22:55Z<p><span dir="auto"><span class="autocomment">Hitbox</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 4 août 2022 à 20:22</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitbox===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitbox===</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Hit_box.jpg|thumb|L'hitbox dans [[Undefined Fantastic Object]]]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Il faut garder à l'esprit que les hitbox -la partie du sprite avec laquelle les balles peuvent entrer en collision (et donc mourir)- sont presque toujours plus petites que le sprite lui-même. Cela s'applique à la fois à votre personnage et aux balles. L'expérience vous montrera à quel point vous pouvez vous approcher d'une balle sans crainte. Il est important d'apprendre l'emplacement et la taille des hitbox des différents types de balles pour améliorer vos capacités de lecture et d'esquive. De plus, il faut noter que dans les anciens jeux, les hitbox sont de forme carrée, alors qu'à partir de ''[[Double Spoiler]]'', les balles ont des hitbox de forme circulaire.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:Hit_box.jpg|thumb|The hitbox as seen in [[Undefined Fantastic Object]] .]]</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Alors que les jeux </ins>PC-98 <ins style="font-weight: bold; text-decoration: none;">ainsi qu'''</ins>[[Embodiment of Scarlet Devil]]'<ins style="font-weight: bold; text-decoration: none;">' n'ont pas d'indicateur pour la </ins>hitbox <ins style="font-weight: bold; text-decoration: none;">de votre personnage</ins>, <ins style="font-weight: bold; text-decoration: none;">les autres jeux ont réduit un peu les devinettes </ins>: <ins style="font-weight: bold; text-decoration: none;">ils ont un point blanc qui apparaît lorsque vous maintenez la touche '''{{Key|Shift}}''' pour indiquer votre </ins>hitbox. <ins style="font-weight: bold; text-decoration: none;">Même lorsque le </ins>hitbox <ins style="font-weight: bold; text-decoration: none;">n</ins>'<ins style="font-weight: bold; text-decoration: none;">est pas </ins>visible (<ins style="font-weight: bold; text-decoration: none;">dans les jeux plus anciens ou lors d'un mouvement non focalisé</ins>), <ins style="font-weight: bold; text-decoration: none;">il y a généralement des indices visuels sur le sprite du personnage qui peuvent vous donner une bonne estimation de l</ins>'<ins style="font-weight: bold; text-decoration: none;">emplacement du </ins>hitbox.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">One should keep in mind that hitboxes, the part of a sprite with which bullets can collide (and therefore, die), are almost always smaller than the actual sprite. This applies to both your character and the bullets. Experience will show you just how close you can get to a bullet without fear. It is important to learn the hitbox locations and sizes of different bullet types to improve your reading and dodging skills. Furthermore, it must be noted that in the older games, hitboxes are square-shaped, while from [[Double Spoiler]] onward, bullets have circle-shaped hitboxes instead.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">While the </del>PC-98 <del style="font-weight: bold; text-decoration: none;">games as well as </del>[[Embodiment of Scarlet Devil]] <del style="font-weight: bold; text-decoration: none;">have no indicator for your character</del>'<del style="font-weight: bold; text-decoration: none;">s </del>hitbox, <del style="font-weight: bold; text-decoration: none;">the rest of the games have cut down on the guessing a bit</del>: <del style="font-weight: bold; text-decoration: none;">they have a white dot that appears when holding the slow/focus key to indicate your </del>hitbox. <del style="font-weight: bold; text-decoration: none;">Even when the actual </del>hitbox <del style="font-weight: bold; text-decoration: none;">isn</del>'<del style="font-weight: bold; text-decoration: none;">t </del>visible (<del style="font-weight: bold; text-decoration: none;">either in older games or during unfocused movement</del>), <del style="font-weight: bold; text-decoration: none;">there are usually visual clues on the character</del>'<del style="font-weight: bold; text-decoration: none;">s sprite that can give you a good estimate of the location of the </del>hitbox.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser l'ensemble de l'écran===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser l'ensemble de l'écran===</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=8666&oldid=prevBathory : /* Acheminement */2022-08-04T20:20:29Z<p><span dir="auto"><span class="autocomment">Acheminement</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 4 août 2022 à 20:20</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Acheminement===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Acheminement===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del style="font-weight: bold; text-decoration: none;">Routing</del>''<del style="font-weight: bold; text-decoration: none;">' means memorizing paths </del>(<del style="font-weight: bold; text-decoration: none;">routes</del>) <del style="font-weight: bold; text-decoration: none;">that will dodge one or more </del>patterns, <del style="font-weight: bold; text-decoration: none;">or otherwise anything that is planned to be done at certain points in the game, and is a primary skill required to become a serious </del>shoot <del style="font-weight: bold; text-decoration: none;">‘em </del>up <del style="font-weight: bold; text-decoration: none;">player</del>. <del style="font-weight: bold; text-decoration: none;">It can also be used to refer to the entire game</del>; <del style="font-weight: bold; text-decoration: none;">if a player is said to have learned a route for </del>a certain <del style="font-weight: bold; text-decoration: none;">game</del>, <del style="font-weight: bold; text-decoration: none;">that means that they have </del>plans <del style="font-weight: bold; text-decoration: none;">for what to do for every </del>section <del style="font-weight: bold; text-decoration: none;">of the game from start to finish</del>. <del style="font-weight: bold; text-decoration: none;">Memorization itself is often referred to as </del>''<del style="font-weight: bold; text-decoration: none;">'memo</del>'''<del style="font-weight: bold; text-decoration: none;">, which is sometimes used interchangeably with routing depending on context</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Le terme d</ins>'''<ins style="font-weight: bold; text-decoration: none;">Acheminement</ins>'' <ins style="font-weight: bold; text-decoration: none;">désigne la mémorisation de chemins </ins>(<ins style="font-weight: bold; text-decoration: none;">itinéraires</ins>) <ins style="font-weight: bold; text-decoration: none;">permettant d'éviter un ou plusieurs </ins>patterns, <ins style="font-weight: bold; text-decoration: none;">ou tout ce qui est prévu d'être fait à certains moments du jeu. C'est une compétence essentielle pour devenir un joueur sérieux de </ins>shoot<ins style="font-weight: bold; text-decoration: none;">'em </ins>up. <ins style="font-weight: bold; text-decoration: none;">Elle peut également être utilisée pour faire référence à l'ensemble du jeu </ins>; <ins style="font-weight: bold; text-decoration: none;">si l'on dit d'un joueur qu'il </ins>a <ins style="font-weight: bold; text-decoration: none;">appris un itinéraire pour un </ins>certain <ins style="font-weight: bold; text-decoration: none;">jeu</ins>, <ins style="font-weight: bold; text-decoration: none;">cela signifie qu'il a des </ins>plans <ins style="font-weight: bold; text-decoration: none;">pour ce qu'il faut faire pour chaque </ins>section <ins style="font-weight: bold; text-decoration: none;">du jeu du début à la fin</ins>. <ins style="font-weight: bold; text-decoration: none;">La mémorisation elle-même est souvent appelée </ins>'' <ins style="font-weight: bold; text-decoration: none;">mémo </ins>''<ins style="font-weight: bold; text-decoration: none;">, qui est parfois utilisée de manière interchangeable avec l</ins>'<ins style="font-weight: bold; text-decoration: none;">acheminement selon le contexte</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">At first</del>, <del style="font-weight: bold; text-decoration: none;">you can often get away with not having routes for </del>patterns, <del style="font-weight: bold; text-decoration: none;">and your routing will be limited to simply planning bombs to be used to skip attacks you find difficult or have not found a working route for</del>. <del style="font-weight: bold; text-decoration: none;">As the accomplishments you are going for become harder</del>, <del style="font-weight: bold; text-decoration: none;">however</del>, <del style="font-weight: bold; text-decoration: none;">routing becomes more and more of a necessity</del>, <del style="font-weight: bold; text-decoration: none;">culminating in </del>score <del style="font-weight: bold; text-decoration: none;">runs</del>, <del style="font-weight: bold; text-decoration: none;">where routing is absolutely essential for success</del>, <del style="font-weight: bold; text-decoration: none;">as you will need to have a planned route throughout the entire game</del>, <del style="font-weight: bold; text-decoration: none;">where you have memorized exactly what to do in every </del>section; <del style="font-weight: bold; text-decoration: none;">how to move</del>, <del style="font-weight: bold; text-decoration: none;">when to move</del>, <del style="font-weight: bold; text-decoration: none;">when to use certain resources</del>, <del style="font-weight: bold; text-decoration: none;">when to shoot</del>, <del style="font-weight: bold; text-decoration: none;">how much damage to deal</del>, <del style="font-weight: bold; text-decoration: none;">and so on</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Au début</ins>, <ins style="font-weight: bold; text-decoration: none;">vous pouvez souvent vous en sortir sans avoir d'itinéraires pour les </ins>patterns, <ins style="font-weight: bold; text-decoration: none;">et votre acheminement se limitera à la planification de bombes à utiliser pour sauter les attaques que vous trouvez difficiles ou pour lesquelles vous n'avez pas trouvé d'itinéraire fonctionnel</ins>. <ins style="font-weight: bold; text-decoration: none;">Cependant</ins>, <ins style="font-weight: bold; text-decoration: none;">au fur et à mesure que les objectifs deviennent plus difficiles à atteindre</ins>, <ins style="font-weight: bold; text-decoration: none;">l'acheminement devient de plus en plus obligatoire</ins>, <ins style="font-weight: bold; text-decoration: none;">jusqu'à atteindre son apogée dans les runs de </ins>score, <ins style="font-weight: bold; text-decoration: none;">où l'acheminement est absolument essentiel pour réussir</ins>, <ins style="font-weight: bold; text-decoration: none;">car vous devrez avoir un itinéraire planifié tout au long du jeu</ins>, <ins style="font-weight: bold; text-decoration: none;">où vous aurez mémorisé exactement ce qu'il faut faire dans chaque </ins>section ; <ins style="font-weight: bold; text-decoration: none;">comment se déplacer</ins>, <ins style="font-weight: bold; text-decoration: none;">quand se déplacer</ins>, <ins style="font-weight: bold; text-decoration: none;">quand utiliser certaines ressources</ins>, <ins style="font-weight: bold; text-decoration: none;">quand tirer</ins>, <ins style="font-weight: bold; text-decoration: none;">combien de dégâts infliger</ins>, <ins style="font-weight: bold; text-decoration: none;">et ainsi de suite</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">As for survival</del>, <del style="font-weight: bold; text-decoration: none;">routing tends to be especially prevalent in </del>Extra <del style="font-weight: bold; text-decoration: none;">stages</del>, <del style="font-weight: bold; text-decoration: none;">where the bosses largely use “gimmicky” </del>patterns <del style="font-weight: bold; text-decoration: none;">that force the player to learn a specific strategy to dodge them</del>. <del style="font-weight: bold; text-decoration: none;">This is often a point where a player will start to learn of the necessity of routing and may become more experienced in learning</del>, <del style="font-weight: bold; text-decoration: none;">practicing and mastering routes</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">En ce qui concerne la survie</ins>, <ins style="font-weight: bold; text-decoration: none;">l'acheminement tend à être particulièrement présent dans les stages </ins>Extra, <ins style="font-weight: bold; text-decoration: none;">où les boss utilisent en grande partie des </ins>patterns <ins style="font-weight: bold; text-decoration: none;">"fantaisistes" qui obligent le joueur à apprendre une stratégie spécifique pour les esquiver</ins>. <ins style="font-weight: bold; text-decoration: none;">C'est souvent à ce stade qu'un joueur commence à comprendre la nécessité de l'acheminement et peut devenir plus expérimenté dans l'apprentissage</ins>, <ins style="font-weight: bold; text-decoration: none;">la pratique et la maîtrise des itinéraires</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">It should also be noted that while some patterns are random, and therefore cannot be routed</del>, <del style="font-weight: bold; text-decoration: none;">there are also </del>patterns <del style="font-weight: bold; text-decoration: none;">that contain both random elements and consistent elements</del>; <del style="font-weight: bold; text-decoration: none;">a prime example of this is </del>[[Perfect_Cherry_Blossom/Spell_Cards/Stage_6#<del style="font-weight: bold; text-decoration: none;">Boss_Spell_Card_%</del>235 | <del style="font-weight: bold; text-decoration: none;">Yuyuko’s penultimate Spell Card</del>]] <del style="font-weight: bold; text-decoration: none;">from </del>Perfect Cherry Blossom, <del style="font-weight: bold; text-decoration: none;">in which the rice bullets are random</del>, <del style="font-weight: bold; text-decoration: none;">but the butterflies as well as Yuyuko’s movement can be routed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Il convient également de noter que si certains motifs sont aléatoires et ne peuvent donc pas être acheminés</ins>, <ins style="font-weight: bold; text-decoration: none;">il existe également des </ins>patterns <ins style="font-weight: bold; text-decoration: none;">qui contiennent à la fois des éléments aléatoires et des éléments cohérents </ins>; <ins style="font-weight: bold; text-decoration: none;">un exemple parfait est </ins>[[Perfect_Cherry_Blossom/Spell_Cards/Stage_6#<ins style="font-weight: bold; text-decoration: none;">Spell_Cards_de_Boss.</ins>235|<ins style="font-weight: bold; text-decoration: none;">l'avant-dernière spell card de Yuyuko</ins>]] <ins style="font-weight: bold; text-decoration: none;">de </ins>Perfect Cherry Blossom, <ins style="font-weight: bold; text-decoration: none;">dans lequel les balles sont aléatoires</ins>, <ins style="font-weight: bold; text-decoration: none;">mais les papillons ainsi que le mouvement de Yuyuko peuvent être acheminé</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitbox===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitbox===</div></td></tr>
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</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=8641&oldid=prevBathory : /* Streaming */2022-07-31T22:02:49Z<p><span dir="auto"><span class="autocomment">Streaming</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 31 juillet 2022 à 22:02</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Streaming===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Streaming===</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Streaming.jpg|thumb|Gauche, avec streaming / droite, sans streaming]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Le ''Streaming'' est le principe de base du contrôle des projectiles dans les jeux de shoot'em up. La majorité des tirs ennemis sont dirigés directement vers vous, donc en restant immobile, vous incitez les ennemis à tirer sur l'endroit où vous vous trouvez. Pour tirer parti de cette situation, bougez le moins possible afin de rassembler toutes les balles visées en un flux serré qui vous suit lentement depuis un côté. De cette façon, vous pourrez esquiver la plupart des rafales de balles en vous éloignant légèrement du flux, ce qui vous donnera plus de liberté de mouvement en cas d'urgence.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:Streaming.jpg|thumb|Streaming example : left</del>, <del style="font-weight: bold; text-decoration: none;">with / right</del>, <del style="font-weight: bold; text-decoration: none;">without]]</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Pour changer la direction du flot, éloignez-vous rapidement du flot pour créer une ouverture</ins>, <ins style="font-weight: bold; text-decoration: none;">attendez un peu pour laisser les ennemis réajuster leur visée à votre nouvel emplacement</ins>, <ins style="font-weight: bold; text-decoration: none;">puis continuez le flot dans la direction opposée. C</ins>'<ins style="font-weight: bold; text-decoration: none;">est ce qu</ins>'<ins style="font-weight: bold; text-decoration: none;">on appelle un </ins>''<ins style="font-weight: bold; text-decoration: none;">restream</ins>''. <ins style="font-weight: bold; text-decoration: none;">Souvent</ins>, <ins style="font-weight: bold; text-decoration: none;">cela se fait uniquement à l'horizontale, mais dans certains cas, il peut être conseillé de faire un restream en diagonale pour augmenter la taille de l'ouverture (par exemple, lorsque vous faites un stream de gauche à droite</ins>, <ins style="font-weight: bold; text-decoration: none;">faites un restream vers le haut et la droite jusqu</ins>'<ins style="font-weight: bold; text-decoration: none;">au bord droit de l</ins>'<ins style="font-weight: bold; text-decoration: none;">écran)</ins>. <ins style="font-weight: bold; text-decoration: none;">Si vous vous y prenez bien, l'ouverture sera suffisamment grande pour vous permettre de passer</ins>, <ins style="font-weight: bold; text-decoration: none;">quelle que soit la densité du flux de balles. Le streaming est généralement utilisé pour se déplacer vers la gauche ou la droite, mais le streaming vertical existe également, ce qui vous oblige à faire un restream vertical à la place</ins>. <ins style="font-weight: bold; text-decoration: none;">En règle générale</ins>, <ins style="font-weight: bold; text-decoration: none;">vous voudrez faire un nouveau </ins>stream <ins style="font-weight: bold; text-decoration: none;">lorsque vous vous rapprocherez du bord de l'écran vers lequel vous tapez</ins>, <ins style="font-weight: bold; text-decoration: none;">mais gardez à l'esprit que le moment idéal dépend de la largeur du stream ainsi que de la vitesse à laquelle les balles ajustent leur visée</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del style="font-weight: bold; text-decoration: none;">Streaming</del>''' <del style="font-weight: bold; text-decoration: none;">is the basic principle of controlling bullets in shoot ‘em up games</del>. <del style="font-weight: bold; text-decoration: none;">The majority of the enemy shots are aimed directly at you</del>, <del style="font-weight: bold; text-decoration: none;">so by standing still</del>, <del style="font-weight: bold; text-decoration: none;">you</del>'<del style="font-weight: bold; text-decoration: none;">re effectively luring the enemies to shoot at the spot you</del>'<del style="font-weight: bold; text-decoration: none;">re in</del>. <del style="font-weight: bold; text-decoration: none;">To take advantage of this</del>, <del style="font-weight: bold; text-decoration: none;">move as little as possible so that you can gather all aimed bullets in one tight stream slowly following you from one side</del>. <del style="font-weight: bold; text-decoration: none;">This way</del>, <del style="font-weight: bold; text-decoration: none;">you can dodge most of the incoming bullet bursts with just a small tap away from the </del>stream, <del style="font-weight: bold; text-decoration: none;">giving yourself more freedom to move in case of emergency</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">To change the direction of the stream</del>, <del style="font-weight: bold; text-decoration: none;">do a quick move away from it to make an opening, wait a bit to let the enemies re-adjust their aim to your new location, then proceed streaming to the opposite direction. This is called a '''restream''' (restreaming in verb form). Oftentimes this is done purely horizontally, but in some cases it may be advisable to restream diagonally to increase the size of the opening (e.g. when streaming from left to right, restream up+right to the right edge of the screen). If you're doing it right, the opening will be large enough to let you go through, no matter how dense the bullet stream is</del>. <del style="font-weight: bold; text-decoration: none;">Streaming is commonly used when moving left or right</del>, <del style="font-weight: bold; text-decoration: none;">but vertical streaming also exists, requiring you to restream vertically instead. You will generally want to restream when you're getting close to the edge of the screen you’re tapping towards, but keep in mind that the ideal timing depends on the width of the stream as well as how quickly the bullets adjust their aim.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Plus vous serez expérimenté</ins>, <ins style="font-weight: bold; text-decoration: none;">plus vous serez calme et confiant en ce qui concerne les flux et le passage des ouvertures</ins>. <ins style="font-weight: bold; text-decoration: none;">Ainsi</ins>, <ins style="font-weight: bold; text-decoration: none;">la </ins>technique <ins style="font-weight: bold; text-decoration: none;">devient la clé pour éviter la plupart des attaques ciblées</ins>. <ins style="font-weight: bold; text-decoration: none;">Les jeux de tir </ins>Danmaku <ins style="font-weight: bold; text-decoration: none;">développés par </ins>[<ins style="font-weight: bold; text-decoration: none;">https</ins>://<ins style="font-weight: bold; text-decoration: none;">fr</ins>.wikipedia.org/wiki/Cave_<ins style="font-weight: bold; text-decoration: none;">(entreprise) </ins>Cave] <ins style="font-weight: bold; text-decoration: none;">ont popularisé le modèle de mouvement en forme de </ins>U <ins style="font-weight: bold; text-decoration: none;">entièrement basé sur le </ins>streaming <ins style="font-weight: bold; text-decoration: none;">et les </ins>restreams <ins style="font-weight: bold; text-decoration: none;">sur les bords de l'écran pour pouvoir survivre à l'assaut des balles pendant les phases</ins>. <ins style="font-weight: bold; text-decoration: none;">Dans </ins>Touhou, <ins style="font-weight: bold; text-decoration: none;">cette </ins>technique <ins style="font-weight: bold; text-decoration: none;">est également la clé pour obtenir de nombreux points de </ins>[[graze]] <ins style="font-weight: bold; text-decoration: none;">de toute attaque </ins>streamable.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The more experienced you get, the more calm and confident you will become about the streams and going through openings. As such, the </del>technique <del style="font-weight: bold; text-decoration: none;">becomes the key to evading most aimed attacks</del>. Danmaku <del style="font-weight: bold; text-decoration: none;">shooters developed by </del>[<del style="font-weight: bold; text-decoration: none;">http</del>://<del style="font-weight: bold; text-decoration: none;">en</del>.wikipedia.org/wiki/Cave_<del style="font-weight: bold; text-decoration: none;">%28company%29 </del>Cave] <del style="font-weight: bold; text-decoration: none;">popularised the </del>U<del style="font-weight: bold; text-decoration: none;">-shaped movement pattern based entirely around </del>streaming <del style="font-weight: bold; text-decoration: none;">and doing </del>restreams <del style="font-weight: bold; text-decoration: none;">at the edges of the screen to be able to survive the bullet onslaught during the stages</del>. <del style="font-weight: bold; text-decoration: none;">In </del>Touhou, <del style="font-weight: bold; text-decoration: none;">the </del>technique <del style="font-weight: bold; text-decoration: none;">is also the key to getting many </del>[[graze]] <del style="font-weight: bold; text-decoration: none;">points from any </del>streamable <del style="font-weight: bold; text-decoration: none;">attack</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Acheminement===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Acheminement===</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=7450&oldid=prevBathory : /* N'hésitez pas à vous référer aux replay ou aux vidéos. */2022-07-04T20:02:21Z<p><span dir="auto"><span class="autocomment">N'hésitez pas à vous référer aux replay ou aux vidéos.</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 4 juillet 2022 à 20:02</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===N'hésitez pas à vous référer aux replay ou aux vidéos.===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===N'hésitez pas à vous référer aux replay ou aux vidéos.===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">There is a plethora of reference replays and videos on the </del>Internet <del style="font-weight: bold; text-decoration: none;">for every game</del>, <del style="font-weight: bold; text-decoration: none;">and referring to them for examples on how to do certain patterns</del>, <del style="font-weight: bold; text-decoration: none;">route efficiently, resource usage, and other gameplay quirks is a wonderful idea</del>. <del style="font-weight: bold; text-decoration: none;">There are some people who feel that watching reference material for these games is cheating</del>, <del style="font-weight: bold; text-decoration: none;">but they are entirely false</del>. <del style="font-weight: bold; text-decoration: none;">Sure</del>, <del style="font-weight: bold; text-decoration: none;">there’s nothing wrong with not wanting to watch </del>a replay <del style="font-weight: bold; text-decoration: none;">before you clear something so you can say that you did it all on your own</del>, <del style="font-weight: bold; text-decoration: none;">or finding </del>a <del style="font-weight: bold; text-decoration: none;">strategy for a pattern on your own instead of watching a replay for it, but there’s also nothing wrong with utilizing tools that are freely available</del>. <del style="font-weight: bold; text-decoration: none;">Replay </del>sites <del style="font-weight: bold; text-decoration: none;">such as </del>[http://score.royalflare.net RoyalFlare] <del style="font-weight: bold; text-decoration: none;">and </del>[http://replay.lunarcast.net LunarCast] <del style="font-weight: bold; text-decoration: none;">have hundreds of replays that you can download of all sorts of achievements</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Il existe une pléthore de replay et de vidéos de référence sur </ins>Internet <ins style="font-weight: bold; text-decoration: none;">pour chaque jeu. S'y référer pour trouver des exemples sur la façon de réaliser certains schémas</ins>, <ins style="font-weight: bold; text-decoration: none;">des itinéraires efficaces</ins>, <ins style="font-weight: bold; text-decoration: none;">l'utilisation des ressources et d'autres bizarreries du jeu est une excellente idée</ins>. <ins style="font-weight: bold; text-decoration: none;">Certaines personnes pensent que regarder le matériel de référence pour ces jeux revient à tricher</ins>, <ins style="font-weight: bold; text-decoration: none;">mais c'est totalement faux</ins>. <ins style="font-weight: bold; text-decoration: none;">Bien sûr</ins>, <ins style="font-weight: bold; text-decoration: none;">il n'y </ins>a <ins style="font-weight: bold; text-decoration: none;">rien de mal à ne pas vouloir regarder un </ins>replay <ins style="font-weight: bold; text-decoration: none;">avant d'effacer quelque chose pour pouvoir dire que vous l'avez fait tout seul</ins>, <ins style="font-weight: bold; text-decoration: none;">ou à trouver une stratégie pour un motif par vous-même au lieu de regarder une rediffusion, mais il n'y </ins>a <ins style="font-weight: bold; text-decoration: none;">rien de mal non plus à utiliser des outils qui sont disponibles gratuitement</ins>. <ins style="font-weight: bold; text-decoration: none;">Les </ins>sites <ins style="font-weight: bold; text-decoration: none;">de replay tels que </ins>[http://score.royalflare.net RoyalFlare] <ins style="font-weight: bold; text-decoration: none;">et </ins>[http://replay.lunarcast.net LunarCast] <ins style="font-weight: bold; text-decoration: none;">ont des centaines de replay que vous pouvez télécharger pour toutes sortes de réalisations</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Principes de base==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Principes de base==</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=7442&oldid=prevBathory : /* Utiliser de l'ensemble de l'écran */2022-07-04T17:45:16Z<p><span dir="auto"><span class="autocomment">Utiliser de l'ensemble de l'écran</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 4 juillet 2022 à 17:45</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While the PC-98 games as well as [[Embodiment of Scarlet Devil]] have no indicator for your character's hitbox, the rest of the games have cut down on the guessing a bit: they have a white dot that appears when holding the slow/focus key to indicate your hitbox. Even when the actual hitbox isn't visible (either in older games or during unfocused movement), there are usually visual clues on the character's sprite that can give you a good estimate of the location of the hitbox.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While the PC-98 games as well as [[Embodiment of Scarlet Devil]] have no indicator for your character's hitbox, the rest of the games have cut down on the guessing a bit: they have a white dot that appears when holding the slow/focus key to indicate your hitbox. Even when the actual hitbox isn't visible (either in older games or during unfocused movement), there are usually visual clues on the character's sprite that can give you a good estimate of the location of the hitbox.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser <del style="font-weight: bold; text-decoration: none;">de </del>l'ensemble de l'écran===</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser l'ensemble de l'écran===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is a tendency for new players to hug the bottom of the screen to try and get as much response time as possible. The problem with this is that you restrict yourself to only one dimension, namely left and right. Many advanced patterns require the use of the second dimension to successfully escape, and the only way you'll figure these out is if you are comfortable with the idea of using the whole screen. It's generally better to leave some space at the bottom of the screen to fall back to when things get difficult, whereas if you stay at the very bottom, you will have no means of escape.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There is a tendency for new players to hug the bottom of the screen to try and get as much response time as possible. The problem with this is that you restrict yourself to only one dimension, namely left and right. Many advanced patterns require the use of the second dimension to successfully escape, and the only way you'll figure these out is if you are comfortable with the idea of using the whole screen. It's generally better to leave some space at the bottom of the screen to fall back to when things get difficult, whereas if you stay at the very bottom, you will have no means of escape.</div></td></tr>
</table>Bathoryhttps://fr.touhouwiki.net/index.php?title=Bien_d%C3%A9buter&diff=7441&oldid=prevBathory : /* Utiliser les modes continu et pratique */2022-07-04T17:44:57Z<p><span dir="auto"><span class="autocomment">Utiliser les modes continu et pratique</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 4 juillet 2022 à 17:44</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser les modes continu et pratique===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Utiliser les modes continu et pratique===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">You will often run into a </del>stage <del style="font-weight: bold; text-decoration: none;">section</del>, <del style="font-weight: bold; text-decoration: none;">a </del>boss, <del style="font-weight: bold; text-decoration: none;">or a Spell Card that for some reason you might find particularly difficult</del>; <del style="font-weight: bold; text-decoration: none;">maybe it</del>'<del style="font-weight: bold; text-decoration: none;">s because you haven</del>'<del style="font-weight: bold; text-decoration: none;">t memorized it yet, or you can</del>'<del style="font-weight: bold; text-decoration: none;">t follow the shots properly, or you lack the dodging skills for it</del>. <del style="font-weight: bold; text-decoration: none;">That</del>'<del style="font-weight: bold; text-decoration: none;">s why the </del>stage <del style="font-weight: bold; text-decoration: none;">practice mode exists and also why certain games have a Spell Practice </del>mode. <del style="font-weight: bold; text-decoration: none;">Not only does this make it possible to practice only the parts where you lose most of your lives</del>, <del style="font-weight: bold; text-decoration: none;">but it will also keep you motivated by allowing you to measure your progress in terms of concrete metrics</del>, <del style="font-weight: bold; text-decoration: none;">such as </del>capture <del style="font-weight: bold; text-decoration: none;">rate on a </del>spell. <del style="font-weight: bold; text-decoration: none;">Additionally</del>, <del style="font-weight: bold; text-decoration: none;">grinding a troublesome </del>spell <del style="font-weight: bold; text-decoration: none;">can also result in perfecting that one skill you lack</del>, <del style="font-weight: bold; text-decoration: none;">which can be greatly beneficial to your overall </del>gameplay.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Vous rencontrerez souvent une section de </ins>stage, <ins style="font-weight: bold; text-decoration: none;">un </ins>boss <ins style="font-weight: bold; text-decoration: none;">ou une spell card que</ins>, <ins style="font-weight: bold; text-decoration: none;">pour une raison ou une autre, vous trouverez particulièrement difficile </ins>; <ins style="font-weight: bold; text-decoration: none;">peut-être est-ce parce que vous ne l</ins>'<ins style="font-weight: bold; text-decoration: none;">avez pas encore mémorisée, que vous n'arrivez pas à suivre les coups correctement ou que vous n</ins>'<ins style="font-weight: bold; text-decoration: none;">avez pas la capacité d</ins>'<ins style="font-weight: bold; text-decoration: none;">esquiver</ins>. <ins style="font-weight: bold; text-decoration: none;">C'est la raison pour laquelle le mode d</ins>'<ins style="font-weight: bold; text-decoration: none;">entraînement aux </ins>stage <ins style="font-weight: bold; text-decoration: none;">existe et aussi pourquoi certains jeux ont un </ins>mode <ins style="font-weight: bold; text-decoration: none;">d'entraînement aux spell cards</ins>. <ins style="font-weight: bold; text-decoration: none;">Non seulement cela permet de s'entraîner uniquement aux parties où vous perdez le plus de vies</ins>, <ins style="font-weight: bold; text-decoration: none;">mais cela vous permettra également de rester motivé en vous permettant de mesurer vos progrès en termes de métriques concrètes</ins>, <ins style="font-weight: bold; text-decoration: none;">comme le taux de </ins>capture <ins style="font-weight: bold; text-decoration: none;">sur un </ins>spell. <ins style="font-weight: bold; text-decoration: none;">De plus</ins>, <ins style="font-weight: bold; text-decoration: none;">le fait d'affûter un </ins>spell <ins style="font-weight: bold; text-decoration: none;">difficile peut également vous permettre de perfectionner cette compétence qui vous fait défaut</ins>, <ins style="font-weight: bold; text-decoration: none;">ce qui peut être très bénéfique pour votre </ins>gameplay <ins style="font-weight: bold; text-decoration: none;">global</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Furthermore</del>, <del style="font-weight: bold; text-decoration: none;">if you cannot clear the game with a single credit</del>, <del style="font-weight: bold; text-decoration: none;">don</del>'<del style="font-weight: bold; text-decoration: none;">t be afraid of using your </del>continues. <del style="font-weight: bold; text-decoration: none;">They give you an extra </del>chance <del style="font-weight: bold; text-decoration: none;">to polish your performance in both the </del>stage <del style="font-weight: bold; text-decoration: none;">you lost your lives on as well as the stages remaining after it; this way</del>, <del style="font-weight: bold; text-decoration: none;">you will not only improve at that one </del>stage <del style="font-weight: bold; text-decoration: none;">that is giving you trouble</del>, <del style="font-weight: bold; text-decoration: none;">but you will also unlock practice </del>mode <del style="font-weight: bold; text-decoration: none;">for each </del>stage, <del style="font-weight: bold; text-decoration: none;">allowing you to improve even further after your continued run</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">En outre</ins>, <ins style="font-weight: bold; text-decoration: none;">si vous ne pouvez pas terminer le jeu en une seule fois</ins>, <ins style="font-weight: bold; text-decoration: none;">n</ins>'<ins style="font-weight: bold; text-decoration: none;">ayez pas peur d'utiliser vos </ins>continues. <ins style="font-weight: bold; text-decoration: none;">Ils vous donnent une </ins>chance <ins style="font-weight: bold; text-decoration: none;">supplémentaire de peaufiner vos performances à la fois dans le stage où vous avez perdu vos vies et dans les </ins>stage <ins style="font-weight: bold; text-decoration: none;">suivants. De cette façon</ins>, <ins style="font-weight: bold; text-decoration: none;">non seulement vous vous améliorerez dans le </ins>stage <ins style="font-weight: bold; text-decoration: none;">qui vous pose problème</ins>, <ins style="font-weight: bold; text-decoration: none;">mais vous débloquerez également le </ins>mode <ins style="font-weight: bold; text-decoration: none;">d'entraînement pour chaque </ins>stage, <ins style="font-weight: bold; text-decoration: none;">ce qui vous permettra de vous améliorer encore plus après votre course continue</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===N'hésitez pas à vous référer aux replay ou aux vidéos.===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===N'hésitez pas à vous référer aux replay ou aux vidéos.===</div></td></tr>
</table>Bathory